12DIGT

Year 12 Digital Technology

Course Description

Teacher in Charge: Ms J. Ah-Sam.

Technology is intervention by design. Digital Technologies focuses on building your capability to apply technological ideas within a digital environment.

Digital Technologies is a broad subject that covers many domains, for example:

  • software programming
  • electronic environments and embedded systems
  • digital information systems
  • digital media

As digital technology continues to evolve and expand into different parts of our lives, learning about digital technology and how to use it effectively has become an essential requirement for 21st century students.  Digital technology students at Wesley College will be able to solve problems using digital outcomes, work together with others, and communicate effectively. 

Year 12 Digital Technology students will create iterative solutions to digital problems by:

  1. Developing websites using HTML and CSS
  2. Developing complex web applications using Python




Prerequisites

Ākonga of Digital Technologies:

Have a passion for programming and coding.

Are secure in their knowledge and understanding of Python.

Can confidently use MS Office and Google suites to create/complete assessment evidence.

Keep up to date with digital and technological current events occurring locally, nationally, and internationally.

Read widely to support their subject understanding and knowledge.

Able to manage their own online diary/scheduling to meet deadlines.

Can manage their own file management structure – both online and personal/school computers.

Can work independently both in-class and in own time.

Can confidently seek help when needing further guidance/support.

Course Overview

Term 1
Term One will be split into two parts:
Part one will focus on imbedding key skills, knowledge and understanding of Digital Technologies. These include looking at the impact of social media; video games; filmmaking and animation as modes of communication.

All class activities are to practice skills and provide an opportunity for formative feedback in preparation for assessments in Terms 2 and 3.

Part two will focus on reinforcing vital foundational knowledge, skills and understanding required to be productive within IT working life.

Assessment opportunities will be through US29782 (Level 2: Knowledge of computing hardware, software and terminology to select digital tools for specified purposes) – five credits; US29769 (Level 2: Use the main features and functions of a word processing application for a purpose) – four credits. The remaining Unit Standards credits will be completed in Term 4.

Term 2
Outcome: Development by Programming
You will use advanced processes to plan, test and trial a computer game program that teaches others about the importance of protecting our oceans and waterways from plastic. You are required to implement advanced programming techniques within your game program.
Using advanced processes will support the students to develop a refined computer game program that has been comprehensively tested and debugged. Both achievement standards require testing to improve the quality and functionality of the outcome.

Work produced as part of this project contribute directly to the assessment of AS91896 (2.7A: Use advanced programming techniques to develop a computer program) – six credits, assessed internally; AS 91897 (2.8A: Use advanced processes to develop a digital technologies outcome) – six credits, assessed internally.

No further assessment opportunities available for these units.
Final submission of Term 2 assessments due end of Week 2, Term 3.

Term 3
Outcome Design by Media
Building on earlier learning, ākonga follow a technological process to develop their skills and techniques using industry standard software in creating a magazine cover with a multi-page spread. Class exercises teach about managing timeframes and about effective feedback and testing strategies to make iterative improves throughout the development and improvement of the digital media outcome.

Learning covered and work produced contribute directly to the assessment of AS91893 (2.4B: Use advanced techniques to develop a digital media outcome) – four credits, assessed internally.

No further assessment opportunities available for this unit.
Final submission of Term 3 assessment due end of Week 2, Term 4.

Term 4
Working Life Skills Pt 2
This will be a continuation of reinforcing vital foundational knowledge, skills and understanding required to be productive within IT working life, that was started in Term One.

Learning covered and work produced contribute directly to the assessment of US29770 (Level 2: Use of the main features and functions of a spreadsheet for a purpose) – four credits; US29771 (Level 2: Use the main features and functions of a presentation application for a purpose) – two credits.

Recommended Prior Learning

Year 11 Digital Technology



Equipment

Pencil case containing pens – 1x red, 1x blue, 1x black; pencil; eraser; ruler; highlighters (3 min)

Refill pad & folder OR 1B5 exercise book - for note taking

Diary OR Student Planner

Chromebook – as a minimum. Preferable is a laptop with a minimum of 4GB RAM; 128GB memory, internet capability to connect to School portal to run Adobe Creative Suite and MS Office; ability to download Python 3.12 to desktop; mouse (USB or Bluetooth)

USB Flash drive – 128GB is sufficient.

Career Pathways

Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

This course is approved for University Entrance.

Total Credits Available: 32 credits.
Internally Assessed Credits: 32 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
U.S. 29769 v2
NZQA Info
Use the main features and functions of a word processing application for a purpose
3
3
3
3
3
3
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
U.S. 29770 v2
NZQA Info
Use the main features and functions of a spreadsheet application for a purpose
3
3
3
3
3
3
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
U.S. 29771 v2
NZQA Info
Use the main features and functions of a presentation application for a purpose
2
2
2
2
2
2
Level: 2
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
U.S. 29782 v2
NZQA Info
Demonstrate knowledge of computing hardware, software and terminology to select digital tools for specified purposes
5
5
5
5
5
5
Level: 2
Internal or External: Internal
Credits: 5
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91893 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome
4
4
4
4
4
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91896 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.7 - Use advanced programming techniques to develop a computer program
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91897 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome
6
6
6
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 32
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0