11DIGT

Year 11 Digital Technology

Course Description

Teacher in Charge: Ms J. Ah-Sam.

Technology is intervention by design. Digital Technologies focuses on building your capability to apply technological ideas within a digital environment.

Digital Technologies is a broad subject that covers many domains, for example:

  • software programming
  • electronic environments and embedded systems
  • digital information systems
  • digital media

You will develop computational thinking skills and the ability to design and develop digital outcomes. You will also learn how computers represent and process data — the fundamental material of the subject. Digital Technologies ākonga will develop an understanding of how data can be organised and the ethical issues surrounding its use. 

You will learn about the digital design and development processes used to create, test, and evaluate digital outcomes. Ākonga will practise manaakitanga as they learn to prioritise users in the outcomes they develop and understand how Digital Technologies outcomes impact on the people who use them.

Finally, you will learn fundamental principles and concepts that existing and emerging technologies are built on. This knowledge will allow you to quickly adapt to the challenges and opportunities offered by new technologies. You will become informed users, and innovative creators, of technology.




Prerequisites

Ākonga of Digital Technologies:

Have a passion for programming and coding

Are secure in their knowledge and understanding of Python

Are able to manage their own online diary/scheduling to meet deadlines

Can manage their own file management structure – both online and personal/school computers

Can work independently both in-class and in own time

Can confidently seek help when needing further guidance/support

Course Overview

Term 1
Term One will focus on three key elements:
Part One: Digital Technologies overview
This lays the foundation from the which the remainider of year is built upon. We start by looking at a general overview and introduction to the idea of the impact of technology on humans and the world around us. The focus will be the impacts of social media; video games; filmmaking and animation as modes of communication.

Part 2: Introduction to Animation
Learning basic techniques in animation (drawing, text tools; keyframes, motion, easing; basic video editing), concentrating on planning skills (identifying an audience, communication purpose; storytelling; storyboarding).

Part 3: Introduction to Web Design
Overview and history of the internet and web design; reviewing examples of web development; the purposes of web design; different types of websites. Focus of gaining basic HTML and CSS skills and techniques (structure tags; headings; paragraphs; lists; images; anchor tags with link to internal pages and external websites; semantic tags; CSS for styling). Concentration on identifying an audience, communication purpose; layout design and hierarchy of information and wireframing for prototyping.

All class activities are to practice skills and provide an opportunity for formative feedback in preparation for assessment in Terms 2 and 3.

Term 2
Outcome Design
Reinforcing the ideas around the purposes of websites and animations and the need to make them appropriate for the target audience. They can be used as tools to communicate a message, connect people, engage people, or for entertainment. You will choose between designing a website or animation.

Work produced as part of this project contribute directly to the assessment of AS92007 (1.4: Design a digital technologies outcome) – five credits, assessed externally.

Outcome Development
Building on earlier learning, ākonga follow a technological process to develop their animation or website. Class exercises teach about managing timeframes and about effective feedback and testing strategies.

Learning covered and work produced contribute directly to the assessment of AS92005 (1.2: Develop a digital technologies outcome) – five credits, assessed internally.

No further assessment opportunities available for these units.
Final submission of Term 2 assessments due end of Week 2, Term 3.

Term 3
Programming
Review of different programming languages / platforms to demonstrate programming concepts are very similar across different languages.

Learning covered and work produced contribute directly to the assessment of AS92004 (1.1: Create a computer program using the assessment activity 1.1b The Quiz).

No further assessment opportunities available for this unit.
Final submission of Term 3 assessment due end of Week 2, Term 4.

Term 4
Working Life Skills
Reinforcing vital foundational knowledge, skills and understanding required to be productive within IT working life.

Learning covered and work produced contribute directly to the assessment of US18743 (Level 1: Produce a spreadsheet from instructions using supplied data) – two credits
US2792 (Level 1: Produce simple desktop published documents using templates) – two credits; US5946 (Level 1: Use computer technology to create and deliver a presentation from given content) – three credits.

No further assessment opportunities available for these units.
Final submission of these assessments due end of Week 6, Term 3.

Recommended Prior Learning

Equipment

Pencil case containing pens – 1x red, 1x blue, 1x black; pencil; eraser; ruler; highlighters (3 min)

Refill pad & folder OR 1B5 exercise book - for note taking

Diary OR Student Planner

Chromebook – as a minimum. Preferable is a laptop with a minimum of 4GB RAM; 128GB memory, internet capability to connect to School portal to run Adobe Creative Suite and MS Office; ability to download Python 3.12 to desktop; mouse (USB or Bluetooth)

USB Flash drive – 128GB is sufficient.

Career Pathways

Assessment Information

There will be no further assessment opportunities for all Digital Technologies units.

Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

This course is eligible for subject endorsement.

This course is approved for University Entrance.

Total Credits Available: 22 credits.
Externally Assessed Credits: 5 credits.
Internally Assessed Credits: 17 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
U.S. 2792 v9
NZQA Info
Produce simple desktop published documents using templates
2
2
2
2
Level: 1
Internal or External: Internal
Credits: 2
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
U.S. 5946 v9
NZQA Info
Use computer technology to create and deliver a presentation from given content
Level: 1
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
U.S. 18743 v6
NZQA Info
Produce a spreadsheet from instructions using supplied data
2
2
2
2
2
2
Level: 1
Internal or External: Internal
Credits: 2
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 92004 v2
NZQA Info
Digital Technologies 1.1 - Create a computer program
Level: 1
Internal or External: Internal
Credits: 5
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 92005 v3
NZQA Info
Digital Technologies 1.2 - Develop a digital technologies outcome
Level: 1
Internal or External: Internal
Credits: 5
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 92007 v3
NZQA Info
Digital Technologies 1.4 - Design a digital technologies outcome
Level: 1
Internal or External: External
Credits: 5
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 22
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0